Mark of the Fool
J.M. Clarke
Alex has just landed a spot at one of the best magic universities around when he's Marked as one of five prophesied Heroes, which also signals the start of an apocalypse the Heroes are meant to stop. Problem is, his mark is the Fool, and nobody thought a Fool could do magic at all. Whenever he reaches for combat, spellcraft, or divinity, the mark yanks his attention away, though it makes learning anything else come easy. Rather than serve the other Heroes, Alex figures he'll do more good as a real wizard, so he disappears into hiding, enrolls, and gets to work finding the loopholes the mark leaves open. It's a good story with characters I like, and a lot of the fun is watching him puzzle his way around the mark instead of powering through it.
- LitRPG
- Progression fantasy
- Fantasy